Menu Close

Tag: Welcome To The Dungeon

** Welcome To The Dungeon (2013) – Masato Uesugi

What do you get when you take Skull and add monsters, heroes, stats, and dungeons?  A significantly worse game, apparently.  Welcome To The Dungeon is a shallow attempt to add theme and additional flavor to a classic game that needs neither.  Nerd versions of good games like this are embarrassing.  Not every design needs a fantasy action re-theme, people.  Worse still, every mechanical change Welcome To The Dungeon makes to Skull‘s system hurts the experience.  So not only is it a lazy re-theme, it’s also a massively inferior design.  Not the best combo! To begin a game of Welcome To The Dungeon the players collectively choose 1 of 4 brave heroes and lay them and their unique set of equipment tiles in the center of the table.  Then, a deck of monster cards is shuffled and placed nearby.  That’s it.  Hey, at least the set up is quick!  Players take turns by drawing cards from the deck and deciding to either add the monster to the dungeon, or keep the card and remove one of the hero’s equipment tiles.  If a player doesn’t want to draw a card they may pass instead.  When all but one player have passed, that player must send the hero into the dungeon with whatever equipment tiles are left.  One at a time, the monster cards that have been added to the dungeon are flipped and resolved.  Monsters deal specified amounts of damage to the hero unless a piece of equipment is still in effect that can dispatch them safely.…