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Tag: Two Rooms And A Boom

** Two Rooms And A Boom (2013) – Alan Gerding & Sean McCoy

The first game of Two Rooms And A Boom is exciting.  The second is a lot like the first one, but less exciting.  The third is a lot like the first two, but not exciting at all.  That’s a precipitous decline in enjoyment for any game, much less one that’s 15 minutes long.  The reason?  Two Rooms And A Boom, despite its orchestrated cacophony, has but a single note to sing. Two Rooms And A Boom is a social deduction game played by separating a (hopefully large) group of players into two teams: Red and Blue.  This is done by shuffling a deck of cards and dealing one secretly to each player.  One member of each team will be special, as their card will inform them.  The special Blue Team member is the “President.”  The special Red Team member is the “Bomber.”  The players are then split between two rooms using any arbitrary means, and the game begins.  It is played over 5 rounds (round 1 is 5 minutes, round 2 is 4 minutes, round 3 is 3, etc.).  At the beginning of the first round, one player in each room is nominated to be the room’s leader.  At any point in a round the leader may abdicate to another player or be voted out and usurped.  At the end of each round the current leaders both choose a player from their room to send to the other.  The Red Team wants the “Bomber” and the “President” in the same room at the end…