I pre-orded the 2018 reprint of Stone Age the minute I was able to. A medium-light worker placement classic that heavily involves dice? I was sold years before I ever played it. And I was still sold after I bought it. And still yet after I read the rules. But then I played it. Never before had a game fallen from my esteem so precipitously, and for so many reasons. Its pace is glacial, its structure shallow and repetitive, and one of its core mechanics is 3rd grade division. Yeah, I really don’t get praise for this one. Production-wise, I have no complaints. The card and tile stocks are hefty and satisfying, and the game comes with a dope faux-leather dice rolling cup. Even the art is attractive (except for the character faces, but maybe that’s just what people looked like back then). Sure, its primitive human tribal theme isn’t the most creative, but it’s certainly not played out either. All in all, the first impression the game gives off is one of quality. Unfortunately, actually playing the game feels less like developing a tribe of primitive peoples and more like repeating half a dozen unrelated tasks over and over until 60-90 minutes have passed. A game of Stone Age plays over a series of rounds in which players take turns selecting actions with their tribespeople, then take turns performing their selected actions all at once. And of course, in true worker placement fashion, you must feed your ravenous multitudes at the end of each round or face a…