Escape From The Aliens In Outer Space is the perfect case study of a good game idea getting totally mangled by inept design. If its disaster of a title doesn’t completely scare you off (seriously, did it take four people to come up with that?), then what’s waiting for you inside the box likely will: a clunky, tedious hidden movement/social deduction game without a single interesting element to its implementation beyond the marriage of those two genres. Encumbered by a turgid pace, monotonous cadence, and chaotic decision space — not to mention its necessitation of copious amounts of straight up guesswork — Escape From The Aliens In Outer Space ultimately adds up to merely a much more complicated (and much more irritating) riff on the widely-maligned, yet seemingly perennial Battleship. Like many a bad game before it, Escape From The Aliens In Outer Space sounds thrilling on paper. A social deduction game where the goal is to escape a failing spaceship, and half the players are secretly murderous aliens who really just want to slaughter everyone? Awesome! And all movement is hidden in order to simulate a ship-wide power outage? Double awesome!! Yeah, if only. How the game works is every player gets a personal map of the ship which they use to track their own movement and any information they might have on the whereabouts of others. The maps are split into white and gray hexagonal spaces, where white represents a “Silent Sector” and gray a “Dangerous Sector”. Players take turns moving secretly about the…