I’m not sure if The Grizzled is supposed to be fun or not, but it isn’t. Being someone that largely prefers games that are fun to games that are not fun, this puts me somewhat in opposition to it. Let me clarify that this has nothing to do with its morose WWI theme or attempt at evoking the abject despair of trench warfare. When I say “fun” I suppose what I’m really saying is “enjoyable” or “interesting”. In this sense, undeniably horrific films such as Idi i smotri or Schindler’s List are still experiences that I would qualify as “fun”. Basically, what I’m trying to say is that The Grizzled is unenjoyable and uninteresting. Rather, it is clumsy, confusing, and a failure at every level in immersing you in its theme. The Grizzled‘s rulebook begins with an “Intention Note” which illustrates the designers’ goal with the game: essentially, to emphasize the personal struggle of WWI soldiers to emotionally endure its hardship by forging intense bonds with their compatriots. Unfortunately to me, this note reads like an attempt at preempting criticism because the designers knew their game wasn’t very good. Then again, I am a cynical sort and tend to see examples of this sort of creative insincerity pretty much everywhere. What I can say for certain is that any rulebook that includes sentences like “At the same level as literature and cinema, games are a cultural medium which is undeniably participative.” is impossible to take seriously. What a clumsy sentence. What does it even mean? Games are…