Arboretum is a really strange game that it is more interesting to think about when you’re not playing it than when you are. Then it’s just kinda annoying. It’s a confusing situation. I mean, I think this is a good game; all signs point to it being one, at least. It has simple rules, a smooth cadence, and a surprising amount of depth for a “filler” (a word best used in quotes). In a lot of ways it’s a difficult game to criticize, or at least to find the right words to do so. Nevertheless, a cursory look through some forum discussions reveals that it’s a surprisingly divisive title with many players passionately opining both for and against it — something quite atypical for lighter weight card games. So why exactly is Arboretum, a colorful game about building relaxing paths through resplendent trees, a game that some love and others revile? Well, seeing as I fall right in the middle of those two categories, perhaps I am the right man to answer that very question. As mentioned before, Arboretum‘s ruleset is quite simple. In fact, the “How To Play” section of the rulebook is a full two pages shorter than the sections on scoring. Shuffle a deck of cards with 6-10 suits of trees on them depending on player count, deal seven to each player, and put what’s left in the center of the table. Cards are ranked 1-8 indicating their value, and there is one card of each rank for every suit. On their turn…