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Tag: Blue Moon

*** Blue Moon (2004) – Reiner Knizia

Knizia, despite being an undisputed master of the modern two-player card game (amongst a multitude of other accolades), is not infallible.  It’s not that Blue Moon, his take on the kind of 1v1 card combat game typically relegated to CCG territory, is bad.  Far from it.  In fact, when viewed solely as a work of product innovation, this is one of his most groundbreaking achievements.  Remember, Fantasy Flight’s LCGs(™) did not exist at this time, so Blue Moon positioning itself as an alternative to Magic: The Gathering that didn’t require the hoop-jumping and wallet-draining of mediocre-by-design starter decks and randomized booster packs was an attractive proposal.  Furthermore, the game is easy to understand, fun, and each playable deck is tactically distinct.  So what holds it back from greatness?  Unfortunately, Knizia’s highly European, minimal approach to game design — which serves him extremely well when designing, say, Euros — does him few favors when working in the high fantasy, direct conflict space.  Of course, he’s much too talented to reduce its system to the point of meaninglessness, but Blue Moon is still lacking in the sort of flavor and dynamics you’d want from a game about appeasing powerful dragon lords by proving your worth via magical warfare. Most games of Blue Moon will be played with the prebuilt “People Decks” provided in the base game.  Deck customization is allowed, of course, though is quite restrictive unless you really go wild with all the expansions.  Besides, the original release only came with two decks: the “Vulca” and the “Hoax”.  Thankfully, a more recent…